Verity Companion Ending Path Planner
One goal per sitting. Kind, hostile, or return — then spend the cap on purpose.
The ending path planner is a pre-session sheet for Verity Companion [AI]. It does not contain secret developer commands. Triggers for RETURN TO SENDER, TAKEN CARE OF, YOU ALWAYS DO., and THAT’S EVERYTHING are community-inferred. If a clip disagrees, believe the live orb more than this table. Full narrative notes: all endings. Tone theory: crazy meter. Ranking: ending tier list.
Step 0 — pick exactly one target
| Tonight’s goal | Rarity | Rough idea (inferred) | Avoid mixing with |
|---|---|---|---|
| TAKEN CARE OF | ~34% | Look after Verity; low hostility | Aggressive loops |
| YOU ALWAYS DO. | ~31% | Lean into repeated behaviour / accusation | Sudden return-to-box talk |
| RETURN TO SENDER | ~9.4% | Send the companion back / reject the gift | Long “I will keep you forever” arcs |
| THAT’S EVERYTHING | ~9.5% | Update 1 completion-style close | Spending 40 lines on small talk |
Do not target all four. Tick progress on the badge checklist after the session.
Step 1 — choose a tone track
Write one word at the top of your notes: kind, hostile, return, or complete. Stick to it for the whole 40. Mixing tracks is how people earn a random mid-tier badge and think the wiki is wrong.
Step 2 — split the 40 messages
Use the message budget numbers or this default:
| Phase | Lines | Purpose |
|---|---|---|
| Open | 5 | Package, name, headphones-on, let Verity speak |
| Memory | 10 | Ask what it remembers; Notebook pass optional |
| Branch | 20 | Only lines that serve tonight’s badge |
| Reserve | 5 | Scare, glitch, or last-chance pivot |
Infinity Messages (749 Robux) removes the split but not the need for a goal. See how to get more messages.
Step 3 — room conditions
- Place ID 74542317333958, creator buzzword games.
- Prefer quieter servers (session and servers).
- Headphones on; flashing lights acknowledged (known issues).
- No code pastes (codes tracker is empty).
- No survival-game steps (no books, no axe).
Step 4 — after the credits
Log date, tone, leftover messages, and whether the badge appeared. Compare with badge completion. If nothing dropped, change one variable next time (tone or message split), not both.
What this planner refuses to do
It will not give a guaranteed phrase list. Generative AI plus memory means two kind runs can diverge. That is why Update 1’s extra lines help: they give you room to notice a branch, not a cheat code. If a video title matches this place, watch it as colour, not as a checksum — we embed walkthroughs on guide pages such as getting started, not here.
Plan tonight. Play once. Tick one box. That is the whole tool.
Failure log template
If the badge does not drop, write four fields before you queue again: target badge, tone word, messages remaining when you stopped, and whether other players talked over you. Then change only one field. Example: keep TAKEN CARE OF and kind, but move five memory lines into the branch bucket using the message budget. Do not add fake book steps. Do not install a script; available scripts is empty. If two kind runs fail, read crazy meter once — you may have looped into hostility by accident. Planner plus log beats repeating the same 40 lines and calling the wiki wrong.
Frequently Asked Questions
Quick answers to the most common questions.
Can I hunt two endings in one Verity Companion session?
You can try, but the planner assumes one target. See rarity on the ending tier list.
Are these paths official?
No. They are inferred. Canonical badge names are on all badges; stories are on all endings.
How does the crazy meter fit?
Hostile and loop tracks raise community "crazy" reports. Read crazy meter before you pick hostile.
What if I run out of messages mid-branch?
Stop. Rejoin later or see message budget and how to get more messages.